LANGUAGES
OF THE FLANAESS
Despite
the great size of the Flanaess, only six tongues are recognized as
actual languages: Flan, Suloise, Ancient Baklunish, Old Oeridian, Common
and the Rhennee cant. Rhennee is considered less important in the
Flanaess than the other five. A number of dialects exist, but these are
not considered languages due to their close similarity to the major
languages or their limited numbers of speakers.
The
foremost authority on languages in northeastern Oerik is Revort Leyhar
at the Grey College of the University of Greyhawk. His 44-volume work, Exegesis
of Linguistic Usage by the Flanaess Peoples,, examines each language
and dialect in painstaking detail. A brief summary follows.
Major
Languages
Flan:
The language of the original nomadic peoples of the Flanaess,
Flan is the oldest language still spoken in modern times. The current
version of Flan, spoken by the Tenhas, has changed considerably from the
original. Despite these changes, the language is stagnant and
inappropriate for describing modern concepts and technology. The
vocabulary and syntax are not nearly flexible enough to express ideas
and objects that were unknown to the original speakers.
Suloise:
The tongue of the Suel peoples, this language is all but
dead, thanks in large part to the Rain of Colorless Fire. The only known
modern speakers of Suloise are the members of the Scarlet Brotherhood
(where it is the only language permitted within its hierarchy), and the
lawyers of Greyhawk. Others who study Suloise do so primarily as a
written language in order to study the ancient tomes of the Suel people.
Ancient
Baklunish: This
language survives among the Paynim tribes and certain clans in Zeif
Tusmit and others. It is always used in formal addresses and commercial
dealings. Baklunish is one of the roots of modern Common.
Old
Oeridian:
One of the "younger" languages in the Flanaess,
Oeridian was believed to be a pure tongue (having changed very little
over the centuries) until Revort Leyhar proved otherwise. In his essays,
Leyhar points out that a language as widespread as Oeridian could not
have remained free of outside influences. Oeridian is still widely used
in the lands of the former Great Kingdom, and is used almost exclusively
by scribes, lawyers, clerks and similar professionals. Their critics
maintain that the only reason these people still use the old tongue is
to exclude speakers of "mere" Common and to maintain a
monopoly on their professions. Libraries and archives are filled with
official documents and ancient tomes written in Oeridian.
Common:
The
newest language spoken in the Flanaess, Common is a blend of Old
Oeridian and Ancient Baklunish. It is the most widely spoken language in
Greyhawk, even among native speakers of other tongues. Anyone who plans
to travel across national or cultural boundaries understands the need to
speak at least some Common. This language evolved, in part, from the
need for translations; certain languages cannot be translated directly
to other languages. Common forms the bridge, allowing a language to be
translated first into Common, then into the target language. It has
become the universal language for trade and diplomacy.
Rhennee
Cant:
Though usually ignored in most writings or languages, Rhennee
cant was studied by Revort Leyhar in some detail, using means he does
not describe. He did not group it with other Flanaess languages, instead
stating that its roots were of unknown origin but that it was a complete
language, not a true "cant.' The private language of the Rhennee
has great flexibility and has incorporated many terms and phrases from
other Flanaess tongues, particularly Old Oeridian and Common, with many
specialized terms borrowed from mariners and thieves. Because this
language has so few speakers (only the Rhennee) and may come from
another world entirely, it is not considered one of the five “true”
tongues of eastern Oerik.
Minor
Dialects
Ferral:
An Oeridian tribal language, Ferral is now a guarded secret. It is
spoken only by officials of the Iron League, and is used primarily for
commands and purposes of identification. It is not a true living
language, and amounts to little more than a code - a set of signals and
labels. Most expressions are discrete: Ferral does not have the
capability to mix elements to form new concepts.
Nyrondese:
Common is the basis for this dialect, which adds elements
from an Oeridian tribal tongue. It is used in Nyrond,, primarily by
peasants and shopkeepers.
Fruz
(the Cold Tongue): This
dialect is primarily Suloise with Flan influences. It is spoken by the
Frost, Snow and Ice Barbarians. Even fluent speakers of Suloise find it
hard to comprehend.
Velondi:
Used only in isolated
areas of Veluna and its northern borders this is an Oeridian tribal
tongue with no written form.
Keolandish:
Spoken
in
Keoland and
surrounding areas, this is a dialect of Old Oeridian. Variations are
noticeable from village to village.
Lendorian:
This obscure dialect
of Suloise was used only in the Spindrift Isles but is nearly extinct at
this time. It bears no similarity to Fruz. Spoken primarily by seamen
and voyagers, it has an amazing degree of detail with regard to weather
conditions and phenomena at sea. It has no written form.
Lendorian
Elvish: This complex
language is used by aquatic and high elves of the Isles. It is difficult
to translate into anything but other elven languages.
Glyphs
An
assortment of standard symbols has evolved as a pictorial analog to the
Common tongue. While hardly comprehensive, the symbols convey important
information to speakers of any language. They are often carved or
scrawled in prominent places as warnings of danger nearby. For a drawing
of the glyphs, please see the facing page. Many societies, groups and
guilds have their own secret rune or glyph languages, as well.
Nomenclature
The
careful reader may notice that a single entity in the GREYHAWK campaign
- be it a person, place or thing - may have several
similar‑sounding names in different products. Folk common and
learned, great and small, tend to disregard linguistic precision in
everyday speech. Some of the many variations in nomenclature used across
the Flanaess follow. Variations like these may be used in game play by
players to give more flavor to the campaign. The volume you hold uses
the most commonly accepted nomenclature when identifying people and
places.
Some
changes are minor. The Merchants' and Traders' Union of Greyhawk is also
called the Union (or Guild) of Merchants and Traders. The Union of
Moneychangers and Pawnbrokers is sometimes called the Union of
Moneylenders and Pawnbrokers, as this union makes loans to guilds and
individuals. The Knights of Holy Shielding are also called the Knights
of the Shield or the Knights of the Holy Shielding. The Spindrift Isles
are lately called the Lendore Isles, though Lendore Isle is actually
only the largest island of the cluster.
The
problem is worse when talking about states and peoples in singular,
plural and possessive forms. Persons from the Kingdom of Nyrond are
Nyrondese, Nyrondel, Nyrondal, Nyronders, Nyrondians or even Nyrondish.
Persons ftom Onnwal (also spelled Onwal, Onwall or Orinwall) are
Ormwalers, Ormwalans or Ormwalish. People of the Kingdom of Sunndi are
Sunnd, Sunndi, or Sunndians; those of Sterich are Sterish or Sterichers.
The Oeridian tribe that founded the Kingdom of Aerdy was the Aerdi or
Aerdy. Persons from Greyhawk are Greyhawkers or Greyhawk folk; those
from the Duchy of Tenh are Tenha, Tenhas or Tennese. Elves from the
Spindrifts are sometimes called Lendorian or Lendorese.
The
names of the human races are subject to many variant spellings. The Flan
are also Flannae or Flannish; the Suloise are also Suel or Suelites; the
Oeridians are also Oerids. A few racial names change little in any form
(an example: "A Rhennee wearing Rhennee armor joined those other
Rhennee and left on that Rhennee barge").
Certain
enhancements, such as adding “Town” after the name of a village or
city (for example, Hardby Town), are not uncommon. Terms for communities
(hamlet, village, town, city) are casually applied even in formal speech
and writing. Safeton, Narwell, Hardby and Elmshire might be called
villages by those who hold thern in low esteem, or cities by those who
think them important. They are in fact towns.
Some
"creative spelling" is inevitable in such a massive setting as
the Flanaess - or "Flaness," as some write it. Keoland becomes
"Keoghland: 'Urnst becomes "Ernst," and so forth.
Personal names are subject to some creative spelling as well. Sevvord
Redbeard, the grim Master of Stonehold, is "Seuvord" in some
sources. Lord Baron Lexnol of Ratik is 'Archbaron Lexol" to some.
Ewerd Destron, the szek of Onnwal before the Greyhawk Wars, became
"Elverd"; Duke Karll of Urnst became "Karl"; and the
mysterious Mage of the Vale, Jaran
Krimmeeah became "Jason Krimeah" in several sources.
Misspellings can be
repeated unknowingly in later works, causing careful scholars to pull
out their hair. The actual name of the Lord Mayor of the City of
Greyhawk, for instance, is Nerof Gasgol, but when his last name is
pronounced the "o" sounds like an "a" (Gasgal), and
that is what everyone thinks his name is when they write it out. He has
long ago given up trying to correct the error, so it remains Gasgal
herein.
Old
names may change, but they never die. Nyrond was once known as "Nehron,"
after the Oeridian tribe that settled there, and the latter spelling
shows up even today. (Nehron eventually became Nyrond, the name of a
noble house allied with Rax until Nyrond declared independence.) The
Hold of Stonefist is now Stonehold, but many call it by its old name;
its inhabitants, once called Holders or Stonefisters, are now
Stoneholders (or Fists, though this properly means only the war bands).
Similarly,
the Great Kingdom of Northern Aerdy and the United Kingdom of Ahlissa
have alternate names; many still call this region "The former Great
Kingdorn," regardless of the current political situation. No one is
sure what to call the regions once known as the Duchy of Tenh and the
Hold of the Sea Princes, given their civil chaos and internal military
conflicts. The Duchy of Geoff, invaded by giants and humanoids almost a
decade ago, is still called that by everyone except the invaders.
Murlynd, the most peculiar Quasi-Deity known, was called Murlon or something
similar (but not Merlin!) during his mortal life; variant spellings appear in many works.
Zagyg the demigod is often called the Mad Archmage or identified by his
mortal name, Zagig Yragerne. The castle Zagig built is variously called
Castle Greyhawk, Greyhawk Castle, the ruins of Greyhawk, the Greyhawk
ruins, the dungeons of Greyhawk, Zagiis Folly and so forth.
In
short, the nomenclature of the Flanaess is like everything else in this
fascinating land: vivid, varied and full of surprises.