THE
SCARLET BROTHERHOOD
GEOGRAPHY
Like
Sunndi to the north, the lands of the Scarlet Brotherhood enjoy a great
deal of natural protection from would-be invaders.
At the beginning of the Tilvanot Peninsula, where the land juts
upwards from the southernmost arm of the Vast Swamp, the Spine Ridge
reaches for the sky. These
uplands continue many leagues to the south, where they form a great
plateau. The ridge is said to be
teeming with humanoids, and it is not known whether the agents of the
Scarlet Brotherhood have made any attempt to tame this wild area.
To the east, the lands of the Brotherhood are largely protected
by the shark-infested Tilva Strait and the frequent storms along the
coast of the Densac Gulf make sea travel an oftentimes treacherous
proposition.
HISTORY
In
the summer of 573 CY, few save the vigilant elves of Sunndi had insight
to the peoples who populated the Tilvanot Peninsula, south of the Vast
Swamp. On that year,
seafaring merchants from the Lordship of the Isles first reported signs
of civilization there. These
newly discovered individuals, apparently a sophisticated order of
militaristic monks, called themselves the “Scarlet Brotherhood,” and
they did not appreciate the Lord’s ships alighting their coast.
These reports brought a great deal of interest to the peninsula,
and several agents were sent, on behalf of neighboring governments, to
determine the nature of this newfound monastic order.
None of these agents returned.
When further information had been gathered, the curious rulers
still had little information with which to content themselves.
It
was known that the residents of this land possessed largely Suel
ancestry and that their society was carefully monitored by silent men in
red robes. These men seemed to act as both police force, religious advisors
and government, though the exact forms of these, such as which religion
these priests adhered to, remained a mystery.
The Scarlet Brotherhood, as a nation, was fiercely distrustful of
non-natives and conducted little, if any, trade with outside nations.
In
time, it was learned that their society, at least around the coasts, was
strictly agrarian, with single plantations farming several hundred acres
of arable land. These people
seemed to be a simple folk, sheepherders and raisers of livestock.
Many advisors to the courts of Idee, Sunndi and others suggested
leaving these simple folk as an enigma. After
all, they offered, the bulwark of the Vast Swamp provided ample
protection from invasion. Logic,
however, eventually won the day.
Judging
by the amount of crops grown in the fields below the Tilvanot Plateau,
these plantations existed solely to provide for a much larger population
than evident on the nation’s coast. In
time, secretive explorers discovered the closed city of Kro Terlep but,
yet again, their activities seldom escaped the notice of those of the
Scarlet Sign. Eventually,
it was determined that the men in red robes called themselves the
Scarlet Brotherhood, an organization that traced its roots to before the
Rain of Colorless Fire destroyed the Suel Imperium.
Months later, in the closing days of 573 CY, delegates from the
Scarlet Brotherhood presented themselves in the courts of Irongate.
They, like any other foreign agents, were given quarters in the
city and called upon when needed. Whatever
information they gave to the wily Cobb Darg, however, remained within
the stone walls of Irongate.
Information
gathering in the lands of the Scarlet Brotherhood (as the nation itself
began to be called, though a considerable amount of information suggests
that they themselves refer to the nation as the “Land of Purity”)
was a case study in frustration. For
instance, spies were able to detect that the Brotherhood itself was led
by an enigmatic man known as the “Father of Obedience,” but his
exact identity remained shielded from prying eyes.
Likewise, infiltrators learned that the culture of the Scarlet
Brotherhood had been rigidly formed, with the religious militarists, or
“Brothers,” being superior, followed by a smaller group of men and
women trained in the art of murder, known as “Cousins” and, finally,
a group of thieves known as “Uncles,”—but little of the actual
ideology of these largely separate bodies was revealed.
Perhaps most frustrating of all, spies in Kro Terlep discovered
that the city was not, in fact, the capitol and governmental seat of the
Scarlet Brotherhood at all. That distinction was saved for Hesuel Ilshar, the so-called
“Breedhome of the Suloise,” a hidden monastery that, despite the
diligent effort of many, many spies, remains shrouded in mystery to this
day.
The
Brotherhood preached a doctrine of Suel superiority, a message the
populace took up with pride. It
was suggested by many that the Brotherhood (which sanctioned only
strictly arranged marriages and births) had initiated extensive breeding
programs in Hesuel Ilshar, with the intent of purifying the racial
strain of the Brotherhood lands. Rumors flowed of the Father of Obedience’s wishes of an
Oerth-wide conquest in which all but the most pale of skin would be
eradicated.
Again,
this settled poorly with the rulers of the surrounding lands, and many
suggested bringing arms against their southern neighbors.
Latmac Ranold, in fact, advocated a plan of raid and pillage,
suggesting several methods by which the strain of the Brotherhood might
become “impure.” In all
instances, however, cool-headed advisors restrained their leaders from
action. “Without a
navy,” they opined, “the Brotherhood is no threat to us.”
It
took several years for the Scarlet Brotherhood to prove those advisors
wrong. It is not known how
the Brotherhood managed to get a party of men to the Pomarj, but their
existence there was revealed in the last days of Flocktime, 580 CY.
After a siege that had lasted nearly two months, the forces of
Prince Olinstaad Corond of Ulek sacked Strandkeep Castle, in the
Drachensgrabs. The key to
any effective invasion of the Pomarj on the western front, Corond
thought to encounter legions of euroz and jebli and was surprised to be
met by human spellcasters, ogres and trolls.
When
the invaders finally gained entry to the citadel, they learned much of
its inhabitants. Somehow, agents
of the Scarlet Sign had managed to gain control of Strandkeep Castle
from the humanoids that had claimed it since the close of the Hateful
Wars. The exact details of what these agents revealed to Prince
Olinstaad’s generals remains a secret, as each of the prisoners was
quickly put to the sword. The
Prince had planned the Strandkeep siege to be but the first in an
extended campaign to regain land long lost by Ulek.
With the Duke of Elredd’s private army harrying Highport, it
seemed the perfect time to continue the fledgling war.
Mysteriously, however, Ulek’s army was unable, or unwilling, to
take advantage of these fortuitous events, and the campaign was largely
abandoned. Corond retained
a small standing force at Strandkeep Castle and went home.
Years later, events would hammer home the tragedy of this
mistake.
During
the Greyhawk Wars, the Scarlet Brotherhood established itself as a major
victor. In a matter of
months, entire nations fell to that order’s assassins.
It was revealed that the advisors of many of the royal courts of
the Flanaess had been Brotherhood agents, giving their leaders poisoned
advice from the beginning. Some
nations, such as Sunndi, the Sea Barons and most notably, Irongate,
discovered this ruse in time to save their governments.
Others did not.
Where
guile and deception failed to win the day, the monks of the Scarlet Sign
employed brute force. The
Hold of the Sea Princes, already weakened by the murder of 27 of its
nobles in a single night, saw hordes of “savages” from the Amedio
Jungle unloaded into their lands by ships bearing sails of Scarlet. At
one point, captured Sea Princes ships were made to attack the Keoish
port of Gradsul, though Uleki assistance rebuffed the effort.
In
the captured lands—Idee, Onnwall, the Lordship of the Isles and the
Hold of the Sea Princes—Scarlet Brotherhood agents now hold nearly
every position of power. Amedio
and Hepmonaland natives roam these lands in packs, obediently following
the beck and call of the Scarlet monks. Worse
yet, foul half-breed creatures, likely created in the halls of Hesuel
Ilshar itself, are now used to instill fear in the occupied lands. he exact numbers of Brothers and Sisters in the taken lands
is not known at this time. What
is known is that existence there is hellish, and many of those who
cannot escape commit suicide by the day.
POLITICS
Unfortunately,
little is known regarding the political structure of the Scarlet
Brotherhood or the lands it has recently come to dominate.
What is known is that the entire organization is in theory
controlled by an individual, the Father of Obedience.
This man is said to be a monastic religious militarist and a
brilliant strategist. There are
likely a number of intermediaries, but the next known step in the
Brotherhood’s hierarchy is that of the Brothers and Sisters
themselves.
Like
the Father of Obedience, the Brothers and Sisters of the Scarlet
Brotherhood are often, though not always, trained in a bizarre form of
unarmed combat. Because of this,
these individuals abstain the use of weapons under any circumstance.
Often found wearing scarlet, deep-hooded robes, these individuals
command a near-frightening amount of respect from their subordinates.
To fail in the eyes of a Brother or Sister of the Scarlet sign is
to invite death. Strangely,
the monks seldom have to dirty their own hands.
With a single order, the disfavored are often expected to end
their own lives. It is a
testament to the place the monks hold in their society that such an
order is seldom challenged.
Below
the Brothers and Sisters are the assassins of the Scarlet Brotherhood. Called “Uncles,” it was these individuals who brought the order
its greatest successes during the Greyhawk Wars. Because of this, many Uncles (the term is used for both men and
women) have been given important stations in the Hold of the Sea
Princes, where their efforts were most successful.
Many more of their number have returned to the field, and are now
thought to be in place in nearly every uncontrolled nation in the
Flanaess.
Finally,
the “Cousins” make up the day to day members of the Brotherhood’s
hierarchy. These men and women
are often field agents; a spy for the Brotherhood planted in a foreign
land is most often a Cousin. Because
of this, the Cousins are often adept at those skills necessary to avoid
detection. Seldom can be
found the Cousin who cannot blend easily into darkness or climb the
sheerest of surfaces. Still,
however, such individuals do exist.
Because the Scarlet Brotherhood is a multi-faceted organization,
the Cousins are the most diverse of the three groups that define its
upper echelons. Members of
this faction occasionally dabble in the arcane arts or devote much of
their time to physical perfection.
Below
the Brothers, Sisters, Uncles and Cousins, life in the Scarlet
Brotherhood isn’t particularly enjoyable.
The Vitiates, or “flawed,” are the closest analog to a
merchant class evident in the lands of the Scarlet Brotherhood.
Their numbers are comprised of those for some reason unfit for
membership in the upper levels of the Brotherhood and are not
technically members of the organization.
They are, however, fully subordinate to even the lowest of
Cousins and are subject to the orders of any superior.
The Vitiates are the landowners and merchants of the Brotherhood,
and are accorded a very small amount of respect from the higher ranks.
On a very rare occasion, Suel-blooded nobility of conquered lands
have been awarded with this status, particularly if they aided in the
invasion of their homeland.
Below
the Vitiates are the Suculum; the “soiled.”
This category of citizenry includes any of a not-strictly Suel
heritage, and it’s numbers make up the menial workforce of the
Brotherhood. Those showing clear
evidence of Baklunish ancestry are not given Suculum status, but are
often killed upon their discovery. Nearly
every resident of foreign lands fall into this category.
Their place in the coming Suel society is clearly delineated, and
there is no hope for social advancement.
At
the lowest mark of Brotherhood society are the slaves.
These individuals are beyond contempt in the eyes of the
government, and are often used as mere agricultural machines.
In the occupied lands, where the supply of slaves is nearly
limitless, agents of the Brotherhood often work these men and women
until their deaths. Clearly, the
health and well being of this caste is not an issue in the eyes of the
greater hierarchy.
RELIGION
Curiously,
though the monks of the Scarlet Sign have been rigidly straightforward
about imposing their society upon the fallen lands, they have on no
occasion exported their religion. The
churches and temples that stood before the ships of scarlet arrived have
in nearly every instance been torn to the ground, but nothing has been
erected on their sites. Indeed,
it seems as if these men and women follow no power but that of Suel
supremacy. However, it is known
that priests of some sort walk the closed streets of Hesuel Ilshar, and
they can occasionally be seen at Kro Terlep or beyond.
These priests almost invariably command a great deal of fear and
respect, though they seldom speak in public.
Perhaps because of their enigmatic and secretive nature, many
have postulated upon the religion of the Scarlet Brotherhood, and many
have spoken the same, dire name: Tharizdun.