Powerful forces are set in motion as your party searches for the legendary Blades of Corusk. Take them on the perilous journey from Rookroost to the Lair of the Shadow Dragon in the frozen northlands. Will they survive the ramifications of events that they have initiated? Those who hold the magical blades will not easily give them up. Plucking them from the grasp of a jealous dragon or stealing them from the center of the subterrean City of the Orc Horde will strain your adventurers to their limits!
Designed to be played alone or with adventure WGS2, A Howl from the North, Five Shall Be One is suitable for four to eight players who are 7th to 10th level.
Barbarian legends tell of five magical blades of measureless power. The more civilized cultures of warmer climes believe these tales to be nothing more than delirious dreams of frost-bitten brains. "Those frozen louts - they're trying to scare respect out of us!" At least that's what they want to believe...
Three of the legendary Blades of Corusk have been unearthed, and their powers have proven to be all that the tales claimed. Youu have been given these to use in the quest for the remaining two blades. However, word has spread to the peoples of the neighboring areas, and two groups are working against you to prevent your securing these swords. Beware the Hold of the Stonefist and the Rovers of the Barren! Only so much time remains for you to locate the last two Blades of Corusk...and your enemies are on the horizon.
Find the blades, and reclaim your birthright of honor and respect; fail, and be outcast from your tribes for life. The choice is yours.